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Into The Neuroverse
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Into The Neuroverse

0434 294 248


  • Home
  • What is the Neuroverse
  • Quest Club
After-school adventures for imaginative minds

Welcome to Quest Club!

Quest Club replaces one afternoon of “after-school care” with structured play, creative projects, and gentle social coaching in our Guild Worlds universe. Kids bring their special interests; we supply the quests, props, and calm structure. 

D&D Quest Club

Calling all Table Top Gamers 11-14 years

Starting in November we are running Dungeons and Dragons sessions and Pokemon One Shot sessions for 11-14 year olds. Small Groups, ND friendly with movement breaks and a calm predicable routine.


Sessions are $39 per child with discounts offered for siblings. 

Join us for some end of year gaming 

Register Interest

Our Pilot Program

 We’re starting small so quality stays high. Quest Club will run two afternoons each week in a 15:30–18:00 block (snack, breaks, decompression, handover), with 90–120 minutes of focused activity inside that window. Groups are small (1 adult : 6 learners), with predictable routines, a quiet corner and movement breaks anytime. Pricing is pilot/TBC (guide from $39 per session); we’ll confirm once we shape groups from EOIs. Transport pickup may run if enough families opt-in. Add your preferred days and supports and we’ll build the timetable around the kids who join. 

What happens in a session?

How each session runs.

We use the same calm, predictable flow every week. Kids can opt for movement breaks or the quiet corner at any time, and they only share work if they want to. 

What happens in a typical session

  • Arrival & settle (≈10 min): snack, System Scan (how we’re feeling), choose supports.
  • Warm-up & mini-skill (≈15–20 min): quick game or skill focus (e.g., voice game, dice primer, tool demo). 
  • Quest time (≈50–70 min): D&D scene / drama micro-scenes / creative build. Breaks anytime. 
  • Optional share (≈5–10 min): tiny “show & tell” for those who want to.
  • Wrap & tidy (≈5–10 min): reflection token, Shutdown & Debris routine, handover.

Term Overview

Week 1 - Welcome to your Guild

In week one students are introduced to their Guilds. They will create their characters, understand how quests work, and set group rules.

WEEK 2 - Build your Guild World

Students will develop maps, build biomes and create groups or factions (Star Wars, Pokemon, Harry Potter etc) for their world with a focus on how they can work together as a group. Drama Guild will look at the  foundations of movement and voice

Week 3 - Quests Begin

Students will undertake small challenges and work with other guilds to solve the problem. Drama Guild will look at scene starters and short improvisations

Week 4 — First Quest

Guilds tackle a small challenge together and create a short scene, comic beat, prop, or project start.

Week 5 — The Twist

Add a surprise (storm, festival, mystery) and update your build, script, or design to respond to it.

Week 6 — Team-Up

Combine ideas across groups to make one bigger piece—merged map tiles, a joint scene, or shared audio/poster.

Week 7 — Polish

 Refine details: clearer lines, labels, voices, or timing so the work reads well and feels finished.

Week 8 — Side-Quest Sprint

 Make one quick add-on (new location, prop, mini-zine/audio bite) to boost the world or story.

Week 9 — Final Touches

Prepare your favourite piece for a simple share—mount, export, rehearse, or label. 

Week 10 — Guild Celebration

A relaxed, optional show-and-tell where kids share a highlight with friends and family—no grades, just pride. 

PRICING

WHAT’S INCLUDED:materials, and gentle supports (quiet corner, movement breaks); opt-in sharing only.

Quest Club runs in 10-week terms. Session materials are included.

  • Per session: $39 
  • 10-week term pass: $390 
  • Homeschool daytime: $35 / session 
  • Trial first session: $20 (credited if you continue) 
  • Family discount: 10% per additional child

Join the Quest Club waitlist

 It’s a quick form to tell us programs of interest (D&D, drama, creative builds), your preferred days and any supports. Your answers help us lock the timetable and group sizes. We reply quickly. 

Register your Interest

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