
Quest Club replaces one afternoon of “after-school care” with structured play, creative projects, and gentle social coaching in our Guild Worlds universe. Kids bring their special interests; we supply the quests, props, and calm structure.
Starting in November we are running Dungeons and Dragons sessions and Pokemon One Shot sessions for 11-14 year olds. Small Groups, ND friendly with movement breaks and a calm predicable routine.
Sessions are $39 per child with discounts offered for siblings.
Join us for some end of year gaming

We’re starting small so quality stays high. Quest Club will run two afternoons each week in a 15:30–18:00 block (snack, breaks, decompression, handover), with 90–120 minutes of focused activity inside that window. Groups are small (1 adult : 6 learners), with predictable routines, a quiet corner and movement breaks anytime. Pricing is pilot/TBC (guide from $39 per session); we’ll confirm once we shape groups from EOIs. Transport pickup may run if enough families opt-in. Add your preferred days and supports and we’ll build the timetable around the kids who join.
We use the same calm, predictable flow every week. Kids can opt for movement breaks or the quiet corner at any time, and they only share work if they want to.

In week one students are introduced to their Guilds. They will create their characters, understand how quests work, and set group rules.
Students will develop maps, build biomes and create groups or factions (Star Wars, Pokemon, Harry Potter etc) for their world with a focus on how they can work together as a group. Drama Guild will look at the foundations of movement and voice
Students will undertake small challenges and work with other guilds to solve the problem. Drama Guild will look at scene starters and short improvisations
Guilds tackle a small challenge together and create a short scene, comic beat, prop, or project start.
Add a surprise (storm, festival, mystery) and update your build, script, or design to respond to it.
Combine ideas across groups to make one bigger piece—merged map tiles, a joint scene, or shared audio/poster.
Refine details: clearer lines, labels, voices, or timing so the work reads well and feels finished.
Make one quick add-on (new location, prop, mini-zine/audio bite) to boost the world or story.
Prepare your favourite piece for a simple share—mount, export, rehearse, or label.
A relaxed, optional show-and-tell where kids share a highlight with friends and family—no grades, just pride.

Quest Club runs in 10-week terms. Session materials are included.
It’s a quick form to tell us programs of interest (D&D, drama, creative builds), your preferred days and any supports. Your answers help us lock the timetable and group sizes. We reply quickly.
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